The Barony of Willip
The Barony of Willip
Religions: Osprem, Cuthbert, Zilchus
Symbol: An Oar
Military Forces: Four companies of light, mobile infantry, a reinforced company of archers, and an engineering company that specializes in the construction of ballistae. Willip fields a single company of light cavalry. Mercenaries augment their numbers in dire times.
Their navy is a different story. They have four warships at sea at any given time, bristling with sailors and marines. Given warning, the Barony can commandeer merchant ships, issue letters of marque, and construct new ships quickly. They could swell their numbers at sea to include more than two dozen ships of war, and two hundred armed lesser vessels.
The Barony has employed privateers in its service before, but none of its previously-issued letters of marque are valid now. The crown forbids this practice, but the treasure-hungry ship captains who accept them pay no heed to the prohibition.
Ruler: Baron Butrain is a large, muscular man in his 50s. He has a weakness for women of all ages. They don’t need to be young or pretty or even (rumors say) willing. The Baroness, Kitara, publicly ignores his indiscretions. Her private reaction remains private, but the affairs continue. He has an unknown number of bastards, but his heir apparent is his son Rogar. Rogar is a star Knight of the Hart and the darling of the barony.
The Barony: The Barony of Willip is a wind-blown plain on the Nyr Dyv. Picture Westfall post-Cataclysm if you know WoW. Its sandy soil grows little to feed its thousands, and its fields rent by war and catastrophe make for dangerous pasture. Only the fruits of the sea allows its masses to feed their families and trade their surplus.
Willip is focused on maritime trade and shipbuilding. She is at odds with Kalinstren, which provides wood and has raised prices aggressively in recent years. Willip is now looking to other nations for her lumber.
Willip has the most cosmopolitan feel of any place in Furyondy. Its capital hosts demihuman communities of all kinds—an elven Arbor, a halfling Burrow, a gnomish Hill, and a dwarven Pit. Rarely, a more unusual creature appears on the docks, like a shedu ship captain or a stone giant mercenary.