The Kingdom of Furyondy
We’re using the Greyhawk campaign setting. Obviously, some of the modules were originally set elsewhere, but I’ll adapt them. The year is 576, the place is Furyondy. The 350,000 inhabitants are mostly Oeridian. Gnomes, elves, dwarves, and halflings together make up less than a quarter of the population.
The Kingdom of Furyondy is a hereditary feudal monarchy. The power of the kingship is limited by the Noble Council. Since 288 CY, the nation’s capital has been Chendl.
Furyondy’s chief of state is King Belvor IV, who has ruled since 537 CY. His only offspring, Prince Thrommel, is considered reckless by some, heroic by others. He’s an adventuring paladin, always away from the palace on some quest or another. At the beginning of this campaign, he is away.
After Thrommel, the next in line is Belvor’s younger brother Aerid. Aerid is a magic-user of great fame. Given that he was born to great wealth, he has ample time to devote to study and research. He thinks Thrommel is too passive with the nobles
The Seven Families are represented by the Noble Council, which keeps the king’s power in check. Each family maintains a delegate in Chendl to represent their family on the council. All important royal decrees must be garner the support of the Noble council before being executed.
Below the Noble Council is the Knightly Conclave, a parliamentary group of minor nobles which considers any issue desired, then offers its opinions to the king. They have no official power, but their combined voices can influence the crown on certain matters.
Furyondy is made up of eight provinces ruled by hereditary nobility, one of which is governed directly by the monarch (Fairwain Province). The other seven noble families are collectively known as the “Seven Families.” These noble fiefdoms are: the Duchy of the Reach, the County of Crystalreach, the Gold County, the Viscounty of the March, the Barony of Kalinstren, the Barony of Littleberg, and the Barony of Willip.
Heironeous, Rao, Saint Cuthbert, Mayaheine, Zilchus, Trithereon, Fharlanghn, and Beory are the most popular gods. Pholtus, Atroa, and Obad-hai also have followings. Few people practice the Old Faith, except near the Vesve Forest. Anyone speaking favorably of Iuz will find himself ostracized and probably thoroughly beaten for good measure.
Furyondy has a strong economy, but it is under threat from piracy and smuggling. The crown warships usually keep the pirates at bay. The king’s superior numbers, repair facilities, and cooperation make them very effective.
Meanwhile, smugglers are bleeding the nobility. Excises and tolls are usually a regional tax, so the local lords have to deal with them according to their own ability and resources.
Many deals are conducted in barter rather than coin, even at the highest levels. Knights, fiefs, titles, livestock, trade rights, and other assets trade hands between the nobility as often as farmers trade cheese or pigs for new clothes.
Furyondy is noted for its foodstuffs, cloth, gold, wines, fish, and lumber from its two forests.
Nuts are the chief food export after fish. Almonds top the list most years; walnuts are a second contender. Hazelnuts are the fastest-growing crop in the kingdom, now accounting for nearly a quarter of all nut production. Wheat and rye are both produced in surplus. Rye is a staple of the lower classes, while wheat appears only on the tables of the wealthy.
Cloth exports as bolts, usually dyed in the traditional checks or plaids.
Gold exports vary. Some years a few bars go out, others it’s a windfall. Furyondy is just now recovering from a dry spell of nearly 10 years with little or no gold. Sacrifices of over 1,200 calves managed to convince the gods to open up the gold again.
The chief local wine is a fruity red drink called Hearty Gold—it’s named after its county, not color. Exports include a variety of wines by the Corvinas, a famous family of vintners who have been operating in the region for 300 years. They are popular in the Great Kingdom, Veluna, and other Oeridian lands.
Fish include sturgeon, shad, whiting, drum, and flounder. Lampreys appear in inns and taverns across the kingdom, rarely for export.
The Furyondy standard coinage consists of the platinum paladin (pp), gold wheatsheaf (gp), electrum knight (ep), silver sheridan (sp), and copper common (cp). Freemen are allowed minted gold, but platinum coins are allowed only to nobility.
Great wealth is not ordinarily measured in coins but in land, livestock, and troops. A count who leads a levy of 1,000 spears is a wealthy man, while a merchant with 10,000 wheatsheaves in his purse is not.
Furyondy’s nationwide road system was at one time one of the best in the Flanaess. Much of it lies in shambles, however, due to the nation’s coffers being drained by mismanagement and corruption among the crown’s advisers. Despite the disrepair, tolls plague traffic. Even merchants who buy a token allowing them to bypass royal tolls have to pay local tolls as they travel.
Much waterborne traffic takes place along Furyondy’s rivers and across the Nyr Dyv. Whyestill Lake and the Veng are less common trade routes but still viable.
Commoners walk, ride or lead mules, or ride in carts pulled by mules. The nobility ride everywhere, even the wealthiest. Litters are for the rich and sick or injured. Powerful spellcasters are few, but they might travel by cloud or flying creature. On the roads, the smaller traveler defers to the larger. A man on foot, even a lord, defers to a wagon.
The standing army is only a few thousand. Levies and mercenaries can bring the total up to 20,000.
Footmen plod to war with chain or ring mail and carry a shield, mace and sword. Light cavalry flash into battle with lighter armor—usually studded leather or ring mail and carry lance, sword, and shield. Heavy cavalry wear banded armor or platemail and carry a variety of hand weapons according to need. The bells with which they adorn their tack and harness are famous throughout civilized lands.
Levies wear leather or padded armor if they wear anything, and they carry a spear and shield.
Everyone can be counted on to have a dagger on hand.
A dozen warships waving the blue and red of Furyondy protect vessels on the Nyr Dyv. The navy is based in Willip at the largest dockyard in the Flanaess, the Willip Arsenal. A handful of older and smaller vessels dominate the smaller Whyestil Lake. Pirates from Iuz and and the Horned Society contest this domination relentlessly.
The Knights of Furyondy are local members of the Order of the Hart, a widely-revered knightly tradition generations old. Only a few hundred bear this title, and they are national heroes. Their coat of arms is Azure, a pair of antlers Or. The Antlered Keep of the order is a well-known landmark just outside the city walls of Chendl.
The people of Furyondy are Oeridian. Checks and plaids are common patterns. Clothing tends to be tight-fitting: trousers for the men, skirts for the women. Capes or cloaks are common.
Velondi is spoken among the commoners near the border with Veluna. Elsewhere, Common is heard almost exclusively. A handful of sailors or merchants speak Rhopan because of the proximity of the Nyr Dyv and the Rhenee (Rhopan is the language of the Rhennee). Many ancient documents are written in Old Oeridian.
The days of the week are: Starday, Sunday, Moonday, Godsday, Waterday, Earthday, and Freeday. Godsday is commonly associated with worship, and Freeday with rest. The remaining days are considered “work days.”
Starday is always on the 1st, 8th, 15th, and 22nd of the month.
The months and festivals are based on the cycles of Oerth’s moons, Luna and Celene. Luna has a twenty-eight day cycle, while Celene’s cycle is ninety-one days. Celene is full at the midpoint of each festival, while Luna is full at various times throughout the year. Notably, both moons are full on Richfest 3-5.